Hacked avatars, deepfake, stolen identities and a whole new level of data breaches and cyber security risks… Is it too early to imagine what near future holds?
Imagine discussing a confidential multimillion-dollar deal with your boss. The conversation ends, and you both leave. A while later, you both meet again in person and you bring up your earlier conversation. And what a surprise – but your boss has absolutely no recollection of the deal! What just happened?
In the metaverse, this might mean you were the victim of a hacked avatar or deepfake, said Prabhu Ram, head of the industry intelligence group at CyberMedia Research, a research and consulting firm. Deepfakes refer to manipulated digital figures that look or sound like someone else.
The metaverse has drawn hype in recent months, with companies like Meta, formerly known as Facebook, and Ralph Lauren, rushing to get their foot in the door. But unless cybersecurity risks in the metaverse are addressed, these companies may not see the success they’re hoping for.
Cybercrime in the real world is already becoming more rampant.
Cybersecurity firm Check Point reported a 50% increase in overall attacks per week on corporate networks in 2021 compared to a year earlier. As businesses rush to plant their flag in the metaverse, not all may realize the full dangers of this new world, said Ram.
“Since the contours and potential of metaverse are yet to be fully realized, the overt concerns around privacy and security issues in the metaverse remain confined to only a few ‘tech-aware’ companies,” Ram said.
“As new attack vectors emerge, they will require a fundamental realignment of today’s security paradigms to identify, verify and secure the metaverse,” he added.
As users leave trails of data around the metaverse, one major problem in the real world may also cross into the virtual reality world — the invasion of user privacy by tech companies.
The 2018 Facebook and Cambridge Analytica scandal, for example, saw millions of users’ data harvested and used without consent. In the metaverse, there may be even more data available for these companies to feed on if strict regulations are not put in place to protect users. When users are wearing devices like virtual reality headsets, organizations can collect data such as their head and eye movement or their voice, said Philip Rosedale, founder of Second Life, an online world that allows people to hang out, eat and shop virtually.
“Meaning within a few seconds, we can identify it is you exactly wearing the device. This is a very serious potential privacy problem for the virtual world,” he said.
Possible prevention against cyber-crime
Microsoft co-founder Bill Gates predicted that within the next two to three years, most virtual meetings will move to the metaverse.
For businesses to safely operate in the metaverse it will be essential to train staff well. Usually, the weakest point in any organization from a cybersecurity perspective is the users themselves.
If an attack hits the metaverse, users will be in a stronger position if they have that level of training and understanding of what is suspicious. Companies involved in designing the metaverse will have to work together to establish a common standard that will enable security protocols to be deployed effectively.
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